New Project | The resource Paradox

I am trying to do a devlog of sorts and in this first episode I want to talk a little bit about the project in general. I am working on this under the causacreations name together with Georg Hobmeier and our illustrator/artist. The project temporarily named “Minewars” is a small game about the problems of […]

Orcish Inn Pre-Alpha Available

Steven Colling has made the Pre-Alpha of Orcish Inn available. I am doing most of the sound effects and music for that game. Download the Pre-Alpha right now!   0 Kudos Don'tmove!

Ludum Dare 31: Theme Ideas

Ludum Dare 31 begins tonight! I tried to come up for an idea for every Theme in the final voting round. After the End Point and Click Adventure: You end up in hell and you want to find out your cause of death. Artificial Life Multiplayer: ‘Guess who’-style game with generated faces. At first all […]

Performance: Tilemaps in Löve with spritebatch

A usual pattern in 2D games is the use of tilemaps. In Löve you can implement those in a variety of ways. In this article I want to compare tilemap implementations in Löve 0.9.1 using spritebatches. I will use this to create an ascii display. Timing I will use the following code to measure the […]

Orcish Inn on STEAM GREENLIGHT

Orcish Inn is an orc tavern simulation game. You raise crops, brew beer, create your tavern and serve your orcish guests. My name is Steven Colling, I’m from Germany and I create this game on my own with the help of Tilmann ‘headchant’ Hars, who is responsible for sound effects and music. I enjoyed farming […]

Released: Totem’s Sound

After 12 month of work I finally finished Totem’s Sound! I am also happy to tell you that it is available for free to download. Head on over to totems-sound.com to download a copy! It was a great journey for me and I want to thank goldextra.com for getting me on board for this one. […]

(Game-)ideas for the Apple Watch

I don’t know if I like this new device but it certainly can have some great uses. Most of these are small and based on the actuator in the watch. 1) Zitchtap: Play together with a friend anywhere. Everytime you see a dog(cat, or something) you tap your watch and get a point. 2) Clickwrist […]

Text Games: Short? Simple?

It kinda bothers me that a lot of the text based(tm) games today need to be short. But I don’t want (as in: I’m almost incapable to read!) to read a whole bunch of text so it must be broken up in very small pieces. In a conceptual artistic context like in climbing 208 feet […]

LD30: Annex Kharon

About The Annex Kharon got lost in the STYX-Sector. The guanxi teleportal network is our only hope to gain resources and new tech. Survive long enough to find a way home through one of these wormholes. Download The newest version will always be available at itch.io: Originally made for Ludum Dare #30. (Download Compo Version […]

Ludum Dare #30: Final Round Ideas

Here are some quick game ideas for the LD final round themes: Alchemy Match-3 game with alchemical symbols, target: match to philosophers stone Another World Create planet resorts to welcome star travellers on there vacations. Break The Rules Not-game where you have to dance to arrythmic music. Chaos “Battle of the wizards”-style game but in […]