How to set up Vuforia and Unity

This is a getting started guide for augmented reality development. A short but complete tutorial on how to set up Vuforia with Unity 5.6.0f3 personal. In the end you will have a 3D cube on a marker.

  1. Create Account at Unity
  2. Download Unity 5.6.0f3
  3. Create Account at Vuforia
  4. Login into Vuforia.com and download the .unitypackage via Download for Unity
  5. Develop -> License Manager tab, select Add License Key
  6. Develop -> Target Manager
  7. Create new Database by clicking Add
  8. Make digital photo of marker or download this one
  9. Cut out marker in Photoshop/Paint
  10. Targetmanager > yournewdatabase > add target
  11. Upload marker image and click Add. Problems with upload? Use jpg and not png!
  12. Download Database, select Unity Editor > Download
  13. Create new project in unity
  14. Import the vuforia .unitypackage and the database .unitypackage by dragging it into project window
  15. Obsolete API warning: click go ahead and upgrade
  16. Toolbar window > Vuforia > Configuration > paste the App license key there
  17. Add your License Key and activate the datasets

    Toolbar window > Vuforia > Configuration > Datasets > load yournewdatabasename Database and click activate

  18. Project window > Assets > Vuforia > Prefabs > ARCamera add to scene
  19. Project window > Assets > Vuforia > Prefabs > ImageTarget add to scene
  20. Hierachy > Select ImageTarget
  21. Inspector > Find section Image Target Behaviour(Script)
  22. Inspector: set database to yournewdatabase and image target to marker
  23. Add a cube as the child of the ImageTarget gameobject
  24. Run and test your project

Optional next steps: you could add a script to the cube to make it rotate

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class rotate : MonoBehaviour {

    // Use this for initialization
    void Start () {
        
    }
    
    // Update is called once per frame
    void Update () {
        transform.Rotate(Vector3.up*Time.deltaTime*100);
    }
}
 
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