Pico8: How do I shoot?

One question that I always get asked is: how do I add and remove multiple objects to a game dynamically. Stuff like projectiles, bullets or particles. No problem: I will show how to create objects on-the-fly in Pico-8. BulletOne, BulletTwo, BulletThree, BulletFour Probably the first idea is to make a new table for each object. We can just define a bunch […]