Löve – What is Love? An Introduction

Since my old tutorials were made in 2010 it was time for an update. This is an updated tutorial on Löve. It assumes the Löve version 0.9.2 but a lot of this article might remain relevant to later versions. In the age of Gamemaker and Unity Löve still stands out as one of my favorite […]

Performance: Tilemaps in Löve with spritebatch

A usual pattern in 2D games is the use of tilemaps. In Löve you can implement those in a variety of ways. In this article I want to compare tilemap implementations in Löve 0.9.1 using spritebatches. I will use this to create an ascii display. Timing I will use the following code to measure the […]