Pico8: How do I shoot?

One question that I always get asked is: how do I add and remove multiple objects to a game dynamically. Stuff like projectiles, bullets or particles. No problem: I will show how to create objects on-the-fly in Pico-8. BulletOne, BulletTwo, BulletThree, BulletFour Probably the first idea is to make a new table for each object. We can just define a bunch […]

Seven Fav Pico-8 Games

#7FavePico8Games Ufo Tofu http://www.lexaloffle.com/bbs/?tid=4055   Uhura http://www.lexaloffle.com/bbs/?tid=3736   Matchy Matchy http://www.lexaloffle.com/bbs/?tid=4022   Tea http://www.lexaloffle.com/bbs/?tid=2829   Triotos-8 http://www.lexaloffle.com/bbs/?tid=3996   Nora’s Mouse Chase http://www.lexaloffle.com/bbs/?tid=3414   P.Craft http://www.lexaloffle.com/bbs/?tid=3200   Not included anything by Benjamin Soule. His are all A+. Also check out Sophie Houldens game!   28 Kudos Don'tmove!

Arrays and Tables in Pico-8

2D Arrays For beginners, I suggest you use concatenation to index 2D arrays. Create a new object in a 2D cell at (i,j) in a table called myArray with the following code: myArray[i..”,”..j] = {} To iterate over all objects in the myArray you can use the pairs iterator. Caution: the objects are not ordered […]

Pico-8 Palette CLR for OSX

Pico-8 is an awesome fantasy console by lexaloffle. I really wanted to use the palette in other pixel art editors so I made a clr file, to be used with the standard color picker under OSX. How To Use: Download the pico8.clr Copy the file to ~/Library/Colors/ If you open your color picker (for example […]