Since my old tutorials were made in 2010 it was time for an update. This is an updated tutorial on Löve. It assumes the Löve version 0.9.2 but a lot of this article might remain relevant to later versions.
In the age of Gamemaker and Unity Löve still stands out as one of my favorite rapid prototyping frameworks. Lua is ideal for the quick ‘n dirty approach where other languages like C# would be overkill. It makes sense to learn Lua and the Löve framework because Lua is used in many different applications today and also in other game engines likes pico-8. Another great feature of Löve is that it is also very easy to distribute, which makes your creations accessible to wider audience.
Multi-platform & Open
The idea behind love is that you create .love files which can be run by the love executable on every platform, e.g. linux, OSX or windows. The .love files are renamed .zip files in which you put your project source files. Another side effect of this is that you can always unzip any .love file you find, view the source and learn from it.
The best way to start learning is to check out the wiki on love2d.org. You can find a Getting Started Guide there which helps you install and set up a basic working environment.
Löve is mainly build on the following component:
- SDL, simple directmedia layer
- OpenGL, well known graphics library
- OpenAL, for sounds
- LuaJIT a variant of Lua, as the programming language
The great thing is that you don’t have to know anything about the first three components to create a game with it! Really the only thing you need to learn is Lua.
For beginners, I highly recommend reading Programming in Lua by Roberto Ierusalimschy who also is the leading architect of the language. That said, I will be covering some of the basics of Lua in this tutorial series.
What can be created?
You see, Löve is not only a fast and easy to learn language but also has the power to be used in bigger projects. I hope this series of tutorial can give you some help so you can start to build your dream games soon.